Buy Vinyl At Hard Rock Hotel & Casino - Las Vegas Tickets ...

Be Like Max (Ska\Punk) Summer Tour 08/07-08/17

https://youtu.be/i9MDnwe295k
We're hitting middle America and So Cal! Come check us out and skank if we're in your city!
AUGUST 7TH SALT LAKE CITY, UT @KILBY COURT
AUGUST 8TH DENVER, CO @ LOST LAKE
AUGUST 10TH OKLAHOMA CITY, OK @ HiLo CLUB
AUGUST 11TH FORT WORTH, TX @ THE TIN PANTHER
AUGUST 12TH HOUSTON, TX @ RUDYARD'S BRITISH PUB
AUGUST 14TH EL PASO, TX NEON ROSE BAR
AUGUST 15TH PHOENIX, AZ KRUSTY PALMZ
AUGUST 16TH SAN DIEGO, CA @THE TOWER BAR
AUGUST 17TH LOS ANGELES, CA @ HOUSE SHOW
AUGUST 25TH LAS VEGAS, NV @ THE VINYL, HARD ROCK CASINO
submitted by kingkongthep to Ska [link] [comments]

Maoli & Tenelle at Vinyl in Hard Rock Hotel & Casino (All Ages)

Maoli & Tenelle at Vinyl in Hard Rock Hotel & Casino (All Ages) submitted by ainaroots to 9thIslandVegas [link] [comments]

Leilani Wolfgramm at Vinyl in the Hard Rock Hotel & Casino

Leilani Wolfgramm at Vinyl in the Hard Rock Hotel & Casino submitted by ainaroots to ReggaeConcertsVegas [link] [comments]

Tips on being homeless.

Some tips on being homeless because who know's when someone could use a survival tip or two:
1- Never, ever, ever borrow or accept money from anyone on the streets no matter how hard up you are. You will be owned if you do. 2- Save on Foods, Mc Donalds, Walmart, A & W & Tim Horton's all have the best Wi-fi connection. 3- Condense your life into one back pack. Simplify, simplify, simplify. This will save you mentally and physically in the end. 4- Bear spray. That is all. 5- Invest in a $10 shower vinyl Coleman pack. Stick it in a back pack and fill it up in rest stops. It's $13 dollars to shower in hotels or truck stops and that can add up very fast. 6- Find places to sleep that are dark and you can tuck yourself in 7- If you have to sleep under a bridge, tuck yourself up high and wear all black to hide yourself out from late night people sketching out or wanting to fight or looking for trouble. 8- There will always be good people who come around in spite of your situation. 9- Coleman shower pack, Truck stops, hotels & motels, Rec centers & campgrounds are good places to shower. Rivers are great for bathing. 10- If you have wheels, you are so blessed. 11- It is easier to get into a shelter if you have kids 12-Even though they say no food in your room in the shelter, some rules are meant to be broken. A back pack is great for snacks lol 13-Carry a concealed key knife- yes a key knife - easy to hide and you'll be thankful you have one. Mine was given to me by a street warrior himself. 14-Homeless life becomes so hard that it is so easy to stay stuck. DON"T STAY STUCK. 15. If you have a vehicle the best places to sleep are casino parking lots, walmart parking lots, safe feeling communities, hotel parking lots, service road truck line ups, conservatory places, river sides, crown land, ice shacks 16- A lot of people do not have your best intentions at heart so be careful what you're doing and who you take advice from when you are feeling low. 17. Remind yourself only YOU have the power to get out of the situation, 18- Most cities have community support centers and places to get food and counseling 19- The food bank line is hell. But there is some food at the end of those long awful lines. 20- The dollar store fucking rocks for little gadgets and nic-nacks if you need to set up camp somewhere 21- Try and pack a tent and find a spot you won't have to move often. Moving is so mentally draining and exhausting. 22- Don't stick around too long in one place 23- Don't buy weed off the streets. DON"T, DON"T DO IT. Don;t buy anything from anyone.. don't. 24- Don't tell anyone how vulnerable you are. People prey like motherfuckers. 25- Make up wipes work great for wiping your hands and face to freshen up. 26- Always have your toothbrush and paste with you. When you feel tired you can brush your teeth as a psychological hack to make you feel more awake to keep persevering. 27- If a street person asks you for water, it's usually to shoot up, not drink. Don't judge these poor hurting souls and save your drinking water. 28- empathize, empathize, empathize. If you are reactive to everyone and everything or are judgmental, you are hooped. 29- Always watch your back. Always. 30- Smash the tops of feet and gouge eyes if you ever get attacked and don't be afraid to fight back. 31- If you are so lucky, spend time in nature if you can 32- writing and books are a good escape and easy to pack in your bag 33-Learn to love the body you were born in real fast because doing hair and makeup ain't a thing. 34- There is a lot of free clothing that get's given out at shelters 35- Stick to yourself. Better chance at getting off the streets. 36- If you need to warm your shower pack up faster stick it under your floor heater if you have a car. 37- Get your hands on a sleeping bag and foil emergency blanket somehow 38-Always look for the beauty in the moment. Everything is art. Everything. 39-Mindset is key. Your body will always give up before your mind does. Careful what you feed your thoughts 40- Never sleep in truck stop areas. You will be meat. 41- Not all medical professionals and staff in shelters are leading you down the right path. Be choosy if you can. 42- Learn to think for yourself or else you're fucked. Intuition baby. Intuition. 43- Plug ins are found outside gas stations and fast food joints and in picnic parks to charge your phone. 44- Picking bottles will get you money. 45- Learn to wear clothing you can wake up and go to sleep in. Trust me. 46- The river valley is a good spot to hide and set up camp without hasstle for the most part. Again, don't stay in one place too long. In BC there are a lot of meth labs in forrest areas. some in alberta crown land as well. be careful. 47- Don't listen to your music or you can't hear what is coming behind you 48- Vodka helps, be mindful on how much you're consuming and if you drink too much you will be off your game to stick up for yourself if need be. 49- Shelters are sometimes are rougher than the streets but gain you access to other supports if you can get in. It is NOT EASY getting into a shelter. 50- Keep your head held high and don't give a fuck about the judgement you will receive. People will be judging no matter what you do, so fuck it. Keep going. Keep fighting the good fight. Your situation does not define you and people who judge you and look down on you DO NOT matter :)
submitted by farfenuggen to lifehacks [link] [comments]

[USA-NJ] [H] 2DS Console, games for most Nintendo consoles, PS1/2, Nintendo Powers, collectibles [W] CIB's: Fire Emblem, Kirby's Dream Land 2, Mega Man X Command Mission with card, list, offers

Adding a bunch of items since my last post!
I have 90+ confirmed trades. Also, fair warning, these lists are long, I have a lot of stuff for trade! Looking to do fair value but where I have an item that is worn / in poor shape I value that lower than eBay averages due to condition. Also bolded items are hard trades and I usually only trade limited print Switch games for other limited print Switch games (with some exceptions).
p.s. "CIB" means complete, as in including all the booklets and such that were supposed to come in there, otherwise I will clarify what is included. "NIB" means New In Box, aka sealed, "brand new," in the shrink, etc.
p.p.s. If we are going to trade, all I ask is please be honest about the condition of your items. I can provide pictures for anything I have, please be willing to do the same! Thanks!

HAVE

Switch games, accessories, cards
3DS console, games, accessories
3DS boxes and manuals (no games)
DS games and accessories
Almost every boxed game below has some minor wear to the box
DS boxes and manuals (no games)
GBA games and videos
GBC games and more
GB games and more
Wii U games and packaging
Wii games and accessories
GameCube games, accessories and packaging
N64
N64 boxes and manuals
NES games and accessories
PS3 boxes and manuals (no games)
PS2 games
PS2 boxes and manuals (no games)
PSX games
PSX boxes and manuals (no games)
IBM Tandy
PC
Strategy guides
Collectibles and posters
Comic Books
Random Stuff

WANT

The high priority stuff, all should be CIB unless noted:
The rest:
Pre-order bonuses
Amiibo (want loose)
LRG Cards
Cards for Flinthook, Furi, Slime San, ToeJam and Earl, Golf Story, Dragon's Lair Trilogy, PixelJunk Monsters 2, Lumines Remastered, Yooka-Laylee, The Escapists and Saturday Morning RPG
Limited Print Switch Games (prefer CIB but also fine with NIB, also fine with Best Buy retail versions when applicable)
Other Switch Games (looking for CIB and clean)
3DS Games
DS
GBA
GBC
GB
Wii U
Wii
GameCube
N64
PS3
PS2
PSX
Strategy Guides
I'm happy to look at lists, but these are my priority wants.
submitted by MiamiSlice to gameswap [link] [comments]

An extensive list of features I would like to see implemented into TC2 or any future titles.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
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40 Best Songs of All Times About Poker, Dice, Cards and Addiction

40. Go Down Gamblin’ - Blood Sweat and Tears

Released in 1971, Go Down Gamblin’ by Blood Sweat and Tears is a song describing a gambler who is “born a natural loser.” He never wins, no matter what game he plays, but, he doesn’t feel like a loser. As the song goes – “Cause I've been called a natural lover by that lady over there, Honey, I'm just a natural gambler but I try to do my share.”

39. Gambler - Madonna

Gambler is a song written and played by Madonna, made for the film Vision Quest. Although the song reached the top 10 in the charts of the UK, Australia, Belgium, Ireland, Netherlands, and Norway, Madonna performed it only once on her 1985 The Virgin Tour. It’s a catchy song, we suggest you play it as you spin the reels of some of your favourite retro online slots.

38. The House of the Rising Sun - The Animals

Our list wouldn’t be complete without the 1964 hit song - The House of the Rising Sun by The Animals. Everybody knows the famous lines ”My mother, she was a tailor, sewed these new blue jeans, my father was a gamblin' man way down in New Orleans.” This single had a major success and made it to the top 10 songs on mainstream rock radio stations in the USA. Likewise, the hit was featured in the video game Guitar Hero Live.

37. The Winner Takes It All - ABBA

Whether we admit it or not, we all love at least some songs played by the very well-known Swedish pop group, ABBA. According to some sources, Bjorn Ulvaeus wrote the 1980 hit song The Winner Takes It All which was inspired by his divorce to his fellow band member, Agnetha Fältskog. The winner takes it all is a sort of a comparison to a divorce (especially the part ”I've played all my cards and that's what you've done too, nothing more to say, no more ace to play”), where one of them is the winner and the other one is left with nothing. And things are just the same when it comes to gambling, so we’ve decided to put the song on our list.

36. Shape of my Heart - Sting

We’re all aware of the fact that our gambling behaviour can be influenced by certain types of music and that's because online gambling and music go hand in hand. So, we suggest you start playing your preferred games with one of everyone’s favourite songs by Sting called The Shape of my Heart. It was released in 1993 and used for the end credits of the film Léon. In one of his interviews, Sting explained that the lyrics of the song tell the story of a card player who places bets not in order to win but to figure out something that’s been bothering him - “some kind of scientific, almost religious law.”

35. All I Wanna Do Is Play Cards - Corb Lund

Well, I guess I really oughta be makin up songs but all I wanna do is play cards. I know it's dumb and sick and wrong but all I wanna do is play cards. Got the studio booked in Tennessee, and my record producer's callin me, the tape will roll in just three weeks and all I wanna do is play cards.” Does it sound familiar? It’s a 2005 hit by Corb Lund called All I Wanna Do Is Play Cards, once you hear it you’ll be playing it on repeat.

34. Gambling Man - The Overtones

When you’re falling in love, it’s perfectly normal to feel like you want to gamble everything just to attract that person’s attention to notice you and love you back. Well, Gambling Man is a lively 2010 song that tells a story of a guy fascinated with his love, so he places all his bets on her, as the song goes - “I played my hand, I rolled the dice, now I'm paying for my sins, I got some bad addiction.” This time, he feels that this love affair is different from any other – “Baby, it's you, yeah, yeah, that's right.” The song was released in 2010 and has been popular ever since.

33. Poker Face - Lady Gaga

Although the Poker Face song is more about the game of romance rather than the game of poker, the catchy refrain that starts with “Can't read my, no he can't read my poker face” kinda reminds us of winning at the tables, so we couldn’t skip it this time. Released in 2008, the song achieved worldwide success, topping the charts in the USA, the UK, Australia, Canada and several European countries.

32. Little Queen of Spades - Robert Johnson

Moving on to the Little Queen of Spades, a song title by the American blues musician Robert Johnson who recorded the song in 1937 and first released it in 1938. The first version of this gambling-themed song has a playing time of 2:11, whereas the second one lasts 4s longer (2:15), and is considered an alternate take and first appeared on Johnson's album The Complete Recordings, in 1990.

31. Train of Consequences - Megadeth

Another great song Train of Consequences is the title created by Megadeth, released as the first single from their sixth studio album Youthanasia in 1994. The song was later included on their compilation albums and its music video was the 26th most played video on MTV. There’s this part of the song “No horse ever ran as fast as the money that you bet, I'm blowing on my cards and I play them to my chest” – which is about a person’s gambling problem, who realises something’s wrong with this lifestyle, but it still hunts him down. Could be just the thrill, but he just can’t stop playing.

30. Gambler - Whitesnake

Released on the album Slide It In (1984) and appearing on the compilation album Gold (2006), Gambler is the song by the British hard rock band Whitesnake. These words may sound familiar - “No fame or fortune, no luck of the draw, when I dance with the Queen of Hearts, a jack of all trades, a loser in love, it's tearing my soul apart”. And in case you’ve never heard it, we think you should give it a shot, the chances are you’re going to love it!

29. Gambling Man - Woody Guthrie

Now here’s one single from 1957 - Gamblin' Man. The song was taped live at the London Palladium and published as a double A side, with Puttin' On the Style. Reaching #1 in the UK Singles Chart in the summer 1957, it was “the last UK number 1 to be released on 78 rpm format only, as 7' vinyl had become the norm by this time.” Written by Woody Guthrie and Donegan, this gambling themed song was produced by Alan Freeman and Michael Barclay.

28. Roll of the Dice - Bruce Springsteen

According to Songfacts, Roll of the Dice was the first Springsteen’s song he didn’t write by himself. In fact, E Street Band’s pianist Roy Bittan helped with the music, while Springsteen was in charge of the lyrics, starting with – “Well I've been a losin' gambler, just throwin' snake eyes, Love ain't got me downhearted. I know up around the corner lies, My fool's paradise in just another roll of the dice.” After he broke up the E Street Band in October 1989, Springsteen wrote lyrics for the Roll of the Dice (with two other songs) and liked them to the point where he began writing and recording more songs.

27. Queen of Diamonds - Tom Odell

Here’s one song about a gambling fanatic who’s trying to satisfy his own addiction but also someone else, hoping it’s going to save him. Released in 2018, Queen of Diamonds is Tom Odell’s song from the album Jubilee Road, based on the local characters that inspired this British songwriter to include the whisky-soaked gamblers who regularly visited one betting shop.

26. The Angel and the Gambler - Iron Maiden

Now, this song may divide Iron Maiden fans and it’s most probably because of its repetitive lyrics that can be a bit annoying. The release we’re talking about is The Angel and the Gambler. Truth be told, the melody in general is very catchy and, even a bit similar to The Who in some moments. As the song was released in 1998 while Blaze Bayley was its frontmen, it’s missing the well-known high-pitch vocals from Bruce Dickinson.

25. Ramblin' Gamblin Man - Bob Seger

We’re moving on to a rock single from 1978 - Ramblin' Gamblin Man by Bob Seger. The author meets an old acquaintance, a professional gambler who happens to be a swagger. As such, he attracts people’s attention whenever he bets. Putting so much of his faith in the cards (rather than in people), he walks away every time, just before avoiding loss. Along the way, the narrator realises that, if you scratch beneath the surface, you’ll find he’s a very cynical man, who will never change.
Another gambling-themed song worth mentioning by Bob Seger is Still The Same.

24. Blow Up The Pokies - The Whitlams

Blow up the Pokies is the next song on our list, played by The Whitlams. It is the second single by the group from their 4th studio album, Love This City. Released in the year 2000, the song became a hit and made it to number 21 on the ARIA Singles Chart. According to several resources, the lyrics written by singer Tim Freedman were inspired by the destruction he saw in original Whitlams bassist Andy Lewis's life, due to his gambling addiction.

23. A Good Run of Bad Luck - Clint Black

Now here’s one 1994-song packed with gambling-related terms. As you listen to A Good Run of Bad Luck, recorded by American music artist Clint Black, you'll have a bit of fun as you try identifying what all these gambling terms mean. The song is a bit fast and is about falling in love by using gambling metaphors. The main character is willing to spend a lot of money to win his special lady over and, although he has had a period of bad luck, he is not giving up – “I've been to the table, and I've lost it all before, I'm willin' and able, always comin' back for more.

22. When You’re Hot, You’re Hot - Jerry Reed

Jerry Reed won a Grammy for the song When You’re Hot, You’re Hot which was released in 1971. Most people remember it as it was a major hit, ranked as number 1 in the country charts, also making its way up the Pop Top 40. It’s an enjoyable novelty song about the ups and downs of the gambling life, about one’s winning streak caught in an illegal game of Crap.
Country star Jerry Reed also came up with a version The Uptown Poker Club in 1973.

21. Lawyers, Guns and Money - Warren Zevon

Next one up - Lawyers, Guns and Money is a song by Warren Zevon, the closing track on his album Excitable Boy, released in 1978. An edited version of this song was distributed as a single and found itself on the A Quiet Normal Life best of compilation on the CD and LP. The song goes like this - “I went home with a waitress the way I always do, how was I to know she was with the russians, too? I was gambling in Havana, I took a little risk Send lawyers, guns, and money Dad, get me out of this, hiyah!

20. The Lottery Song - Harry Nilsson

According to the man in the 1972 pop-rock song The Lottery Song by Harry Nilsson, there's more than one way to get to Vegas. Addressing his lover, the narrator mentions a few different options for buying a ticket and going to Sin City – “We could win the lottery we could go to Vegas,” and “We could wait till summer, we could save our money” as well as “We could make a record, sell a lot of copies, we could play Las Vegas.”

19. Casino Queen - Wilco

Now here’s one black-humoured gambling-themed song, released in 1995 and titled after a casino. Featuring a dirty electric guitar, Casino Queen was composed by an American songwriter, Jeff Tweedy, who wrote this song after playing a game in a riverboat casino accompanied by his dad. Inspired by the event, the author wrote: “Casino Queen my lord you're mean, I've been gambling like a fiend on your tables so green.

18. Have a Lucky Day - Morphine

Another song on our list that you simply must check out starts like this: “I feel lucky, I just feel that way, I'm on a bus to Atlantic City later on today. Now I'm sitting at a blackjack table and swear to God the dealer has a tag says, "Mabel." Hit me, hit me! I smile at Mabel, soon they're bringing complimentary drinks to the table.” Check it out yourself - it’s called Have a Lucky Day by Morphine.

17. Kentucky Gambler - Merle Haggard

Written by Dolly Parton and released in 1974, Merle Haggard’s Kentucky Gambler is another song on our ultimate gambling playlist that you should pay attention to. It’s about a miner from Kentucky who leaves his family to gamble, under the bright lights of Reno. Unsurprisingly, his winning streak comes to an end, and he loses all his winnings. All broke, he decided to return back home only when he arrived, he found out his wife was involved with someone else.

16. The Jack - AC/DC

The next song on our list will give you some adrenaline boost, for sure. It goes like this - “She gave me the queen, she gave me the king, she was wheelin' and dealin', just doin' her thing, she was holdin' a pair, but I had to try…” Sounds familiar? This song from the 1975s is called The Jack and is played by AC/DC and there’s no way you can skip it.

15. Blackjack - Ray Charles

Moving on to something a bit different - a melody that blackjack lovers can listen to as they play is Ray Charles’ Blackjack. Apart from being a good quality song from 1955, it carries an important message with an emphasis on how brutal the game of blackjack can be. Some sources say that Ray Charles wrote it after beating T-Bone Walker at a blackjack game session.
Yet another Ray Charles’ famous song about gambling is called a Losing Hand.

14. Ooh Las Vegas - Gram Parson

Ooh, Las Vegas, ain't no place for a poor boy like me”... is a song-into for Ooh Las Vegas which was written by Gram Parsons and Ric Grech. It was first released by Gram Parsons with Emmylou Harris in 1974. Playing this song would be perfect for the beginning of the road trip (i.e. to Las Vegas), especially if you have the energy to sing along.

13. The Stranger - Leonard Cohen

Published in 1968 and performed by Leonard Cohen, The Stranger appears in the The Ernie Game movie about a man released from a mental asylum. More appropriately, it is the perfect opening song in the 1971 Western McCabe & Mrs Miller, in which Warren Beatty plays a gambler. As you listen to this song (without watching the movie), it makes you see fascinating images of card games, smoky dreams, and concepts of risk versus safety.

12. Desperado - Eagles

Written by Glen Frey and Don Henley, Desperado song is one of The Eagles’ greatest hits from their 1973 album of the same name. The song features a classic tune while the ballad tells the story of a lone wolf imprisoned by his loneliness. As for the lyrics, they have loads of card references mentioning the queen of diamonds, the queen of hearts, and so on.

11. Huck's Tune - Bob Dylan

The next song on our list is about the risks of poker, money, and relationships, which are precisely what the movie Lucky You is all about. Does it ring a bell? That’s right, this 2007 song is called Huck’s Tune and is performed by Bob Dylan. Each of us can all relate to lines "You push it all in, and you've no chance to win, you play 'em on down to the end." Play the song and you’ll enjoy more than 4 amazing minutes of Bob Dylan.
Likewise, Bob Dylan recorded Rambling, Gambling Willie and Lily, Rosemary and the Jack of Hearts, both excellent and both inspired by gambling.

10. Four Little Diamonds - Electric Light Orchestra

A song by the British rock band Electric Light Orchestra Four Little Diamonds was released in 1983 and found itself on the album Secret Messages. The single wasn’t so popular in the US, being only 2 weeks on the Billboard Hot 100 chart, at number 86, and number 84 in the UK. This song refers to the singer’s cheating lover who tricked him out of a ring which had 'four little diamonds' on it.

9. You Can't Beat The House - Mark Knopfler

Moving on to our next choice for the day, You Can’t Beat the House. It’s the third song on the Get Lucky studio album released in 2009 by British singer-songwriter and guitarist Mark Knopfler. The album and the songs received favorable reviews with the album reaching the top three positions on album charts in Denmark, Germany, Italy, the Netherlands, Norway, and Poland. The singer’s divine voice combined with beautiful music and lyrics goes like this – “You can't bear the house, you can't bear the house, tell the man somebody, you can't beat the house.

8. Deck of Cards - Don Williams

Deck of Cards is a recitation song that tells the story of a soldier who gets caught while playing cards in church and then faces a sentence from a superior officer. The soldier defends his case, explaining he wasn't about to deal a hand of poker, but was rather confirming his faith with the cards. Performed by T. Texas Tyler, the song managed to become a major hit in the 1940s and 1950s. Also, Wink Martindale had an even bigger hit with his 1959 cover, with a successful version by Don Williams featuring Tex Ritter and Buddy Cole.

7. Gambler’s Blues - B.B. King

First recording of the song Gambler’s Blues by B.B. King was in 1966, and it was released in 1967. The song appears on the album Back in the Alley (1970). Some say gambling and blues go hand in hand, so if you (gambling fans) haven’t heard it, listen and see for yourself.

6. Tumbling Dice - Rolling Stones

One of our favourite songs on the list is Tumbling Dice, written by Mick Jagger and Keith Richards. It tells the story of a gambler who can’t remain faithful to any woman. Being released in the 1970s and featuring a blues boogie-woogie rhythm, the song was and still is one of the greatest singles of all time.
Rolling Stones also recorded Casino Boogie, and it’s from their 1972 album, Exile on Main St.

5. Luck Be A Lady - Frank Sinatra

The next song on our list is about a gambler who hopes that he will win a bet, the outcome of which will decide whether he is able to save his relationship with the girl of his dreams. You probably know what song we’re talking about; it’s called Luck be a Lady released in 1965 and performed by one of the most popular musical artists - Frank Sinatra.

4. Deal - Grateful Dead

Next one up is the song Deal. It was first performed by the Grateful Dead in 1971, as a regular part of the repertoire through their 1970's tour. Although being less common to the fans during the 1990s, the band continued to perform it. The singer opens with the message: “Since it cost a lot to win and even more to lose you and me bound to spend some time wondering what to choose,” that later kicks off with a chorus: “Don't let your deal go down...
Loser is another song first performed by the Grateful Dead in 1971 as well, heavily played during 1971 and 1972.

3. Ace of Spades - Motörhead

Ok, the next song is loaded with some great gambling verses like "The pleasure is to play, makes no difference what you say, I don't share your greed, the only card I need is the Ace of Spades" will definitely set you in the right mood for hitting some winning combinations. Released in 1980, the song was inspired by slot machines that the lead singer Ian Fraser “Lemmy” Kilmister played in London pubs.

2. Viva Las Vegas - Elvis

As soon as you start playing the second song from our playlist “Viva Las Vegas,” you’ll probably picture a huge casino and a great gaming atmosphere. Performed by the legendary Elvis Presley, the 1964-released song brings the glamour of the city, and its beat will get you in the mood for some serious gameplay. This song was written for the movie of the same name starring Elvis Presley, in which he plays a race car driver waiting tables at a hotel to pay off a debt. There’s this famous scene when he performs this song at the talent competition alongside many showgirls.

1. The Gambler - Kenny Rogers

Performed by the legendary country singer Kenny Rogers, The Gambler song is our number 1 - it's full of some betting advice that are relevant today, even though it was released more than 40 years ago, in 1978. Here’s how it goes… “If you're gonna play the game, boy you gotta learn to play it right, you've got to know when to hold 'em, know when to fold 'em, know when to walk away, and know when to run.” These classic chorus lines were told from the first-person perspective inspired by a conversation the author had with an experienced poker player on a train. Written in the form of poker metaphors, Schlitz wrote the tune in honor of his late father.
Johnny Cash is also among other musicians who recorded The Gambler in 1978, on Gone Girl.

What do you think? Which one is your favourite?

submitted by askgamblers-official to onlinegambling [link] [comments]

An extensive list of features I would like to see implemented in the next Forza Horizon or potentially added to FH4 as it is still receiving support.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to forza [link] [comments]

JoJo's Bizarre Adventure OC Tournament #5: Round 1 Match 14 Raymond Vs Cy

The results are in for Match 12.
“Well, now, that was a treat, wasn’t it? Alright, everyone, get ready for the main event! Bursting into the lane, ready for her adoring fans, give it up loud and clear for… TD/MD!”
The crowd went wild, then, as the star emerged, wearing a brightly-shining silver top dotted in acciaccatura symbols, blue shorts and long silver and black socks on her right and left legs accentuating the graceful form of TD/MD. Her eyes, already discolored so drastically from one another, were accentuated with asymmetric eyeshadow, gray and blue, blue dots of makeup underneath the latter left eye, and as she emerged, her left hand, clad in a blue glove with a black line through its center, stretched towards the crowd, her right in a silvery glistening glove moving towards the black headphones around her neck, blue acciaccatura symbols on either outside as other musical symbols, smaller, less prominent, dotted the rest of the thing. There was an obvious extravagance in the outfit made more impressive by its components being relatively simple: a t-shirt, shorts, socks, shoes, and gloves, really.
“Whoa, talk about a tough act to follow… And that’s coming from me!” Metra Doria laughed lightly, having emerged to an immensely lively, astonished, applauding audience, applauding the avant-garde show which had led up to her. “Sound’s Garden, am I right? The people this place attracts are some of the most interesting performers I have ever known, and what we all just witnessed, I think, is a perfect preamble, a summation of everything we should aspire to be, of the power to move hearts and souls that music can have! I seriously feel like I need to give the best damn concert of my life now just to be worthy of headlining here… And of course, I can’t play everything alone. Before we start, let’s hear it for my backing band!”
“My bassist, Stella Starlight, my drummer, Scott Sundquist, annnnd…” Melodically, that ‘and’ trailed until one of the stagehands from before, clad now in a totally new outfit, emerged. “Luna, on the synth!” With the band introduced to cheers, TD/MD, then, sat before a piano which the rest of the stagehands had moved onstage while the crowd’s eyes were on the star, and a cloud of smoke in their path. “So, Los Fortuna, are! You! Ready?!”
The first of many songs that night began.
In the chaos of these two disparate teams, both quite surprised by the realization of who they would be sharing their stages with, their independent plans, nonetheless, blended together seamlessly to tell classical comedies of ancient kings and heroes, of fighting and rejecting a tragic end, a bizarre prog rock gymnastic live weapons show tale of the human spirit at its finest.
It was often that, thanks to the mishaps of the manager Thutmose, the acts before TD/MD went down in memetic legend, the stuff people spoke about often both on social media and in shady, smoky backrooms. Usually, however, they were spoken of as disasters saved by her star performance, to the point where some wondered if it was on purpose to hype her up more at some poor bastard’s extent.
That night, however, a certain performance pierced the hearts of the crowd and brought about complete adoration, even matching the attention of the headliner. As her own show, grand, perfect, putting a tear in the eye of the man who sat beside Tigran Sins in a special box, drew to a close, and the crowd called for an encore, TD/MD spoke into the microphone. “Alright, Los Fortuna, I think I definitely have time for one more song, but… I haven’t forgotten who you were all cheering for earlier. In the time it’s taken, we’ve already seen to it… I’m going to welcome some people back on the stage to join me for this!” Directing her hand stage left, she declared, “‘Nureyev,’ Admiral Pineapples ‘Orpheus,’ ‘Hades,’ and all the best stagehands in the world, get back up here, the whole of you! Let’s close the night off in the best way possible!”
The winner is Everyone, with a score of 79!
Category Winner Point Totals Comments
Popularity Masters of Funky Action 16-14 There were a record number of tie votes this match, but in the end, just barely, MFA pulled ahead in popularity by a singular vote.
Quality Judecca Highrollers 27-29 Reasoning
JoJolity Tie 27-27 Reasoning
Conduct Tie 10-10
After the show, Metra asked the quartet to wait for her outside her green room so they might speak in private as she dressed back down into more casual getup, the four of them and manager Thutmose conversing outside all throughout.
“That was legendary,” Rudolf said first, “feel like we really moved hearts out here tonight!”
“Even if only for a little while…” Admiral Pineapples agreed, looking over the Highrollers. “It was very nice to work with you, even under such strange circumstances.”
“Tens of thousands… It’s still surreal,” Alexis added, “they were cheering for us almost as hard as they were for TD/MD… And I heard they usually end up laughing off the act right before the big headliner?”
Cybil simply allowed a smug smile. “I was advocating for you, Alexis, so of course I knew you would defeat such superstitions…” And then, she offered the manager a frown. “Mr. Thutmose. I hope now you’ve learned a lesson about fooling around with people. It is only because we were so amazing that you still have your job right now.”
“How humble…” Thutmose answered, chuckling nervously and running his hands through his hair. “Yeah, yeah, I’ll go straight now… I didn’t realize how much this was upsetting Metra, either-”
“Thutmose, my boy,” a self-important voice said, announcing his presence an instant before his garish demeanor could assault the eyes of the hangers-around. Tigran Sins, in his gold-yellow checkered suit, approached, that muscular brunette right hand of his, Fox, close by, a sort of warmth on his still quite intimidating face, “you really do know how to pick ‘em. Miss Antoine, Mr. Pavlova, Admiral, and Alexis, you were… I must say, almost sort of in the league of our star.”
“Not even close, really,” Fox answered, stepping forward then, a massive bouquet in his hands, a vinyl tucked neatly under his arm, “anyway, Thutmose, let us through. We need to speak with her now… That show was her greatest yet, and she needs to hear it personally from-”
“TD/MD isn’t seeing anyone else tonight,” Thutmose answered, the young man standing firmer now, though all four of his companions noticed that he seemed to be shaking. “She’s exhausted after her show, and already needs to make time for others…” He moved to yoink the flowers out of his hands. “I’ll give these to her on your behalf, though, and tell her who it’s from… But she won’t be seeing you.”
Like that, the warm demeanor on the intimidating-looking man’s face grew tenser again, and even Tigran seemed to grow frustrated as well, answering next, “are you certain she can’t make time? Fox really needs to speak with her in person.”
“Hey, hey, you heard the twink,” Rudolf interjected, stepping in now (“Twink..?” “Yep!”), raising a bathrobe-covered arm, “let’s keep things excellent here and not freak the poor lady out. I hear she’s got a perfect pitch, ya know, so she’s gonna hear it if we’re ruinin’ her night!”
Fox folded his arms, Tigran himself looking contemplative, almost stressed, before his accompaniment turned away, seemingly aware of the numbers on the meek man’s side. “Next time, then.”
The pair left, and like that, Thutmose nearly collapsed into the wall, exhaling. “I just defied Tigran to his face… Hhehhhh…” He shook his head. “She should be ready by now. I’m gonna go burn these flowers… Maybe start online shopping for walking sticks, ‘cuz I feel like my kneecaps are gonna notice this…”
A voice called from the inside, seemingly concurring with the manager’s point. “Coast clear? Alright, come in!”
The four entered, seeing Metra sitting there casually in a black hoodie, more fit for the cool evening, with blue sweatpants covered in silver spirals, relaxing into her chair and nursing a bottle of some sports drink with the label peeled away idly. “You four have all shown me pretty definitely what you stand for tonight… You’re cool. I think I can trust you. Have a seat, alright? Let’s hang out, chat a bit. I don’t think I need to tell you there’s a lot in Sound’s Garden that needs talking-about.”
For interested parties, as of this going up, there is still a day left to vote in a match between masters of lawful bastard and chaotic bastard energies, both vying to get the other thrown out of a resort.
Scenario:
A former speakeasy in Hotel Delmano - North Island, Downtown Los Fortuna. Late morning
The Baker Street Rat Pack had a good few ideas to advance forward juggling in their heads, now that the city’s issues were rapidly beginning to juggle themselves more and more.
North Island PD was still more aggressive under the galvanizing rhetoric of Council Chairman March, none of which seemed to be stopping the serial killer who ran rampant in the region, the districts west of the Wormwood seemed a hotbed of wars between gangs, unions, and the bulk of ODIN’s security forces, and that wasn’t even getting into issues which the BSRP had no relation to, but were indeed aware of.
The matter most currently relevant to Cy Syntheta, however, was listening to the concerns and fleeting research of Peter “Treagon” Bequasimodo.
“I just don’t get it,” Peter said to them, looking fleetingly at his laptop. “I can’t use my Stand to get out of the city, and now I try to use it to look into this ‘Institute’ here, and can't get into there either. It’s like… They have some sort of Stand User Firewall, in simple, un-hacker terms.”
Cy had been sitting and chatting with the self-styled treasonous vegan, having been of the mind of late to actually do something useful, and remembering the hacktivist had been hot on somebody, something or another’s trail. “So you have a clue as to what that ‘from the Institute, Oh No,’ thing meant?”
“Better than a clue,” Peter answered, “turns out it literally wasn’t even a riddle. Just a straightforward signoff.” Like that, he stylishly spun his laptop around on a nearby surface, stopping it as the screen faced Cy. “Look for yourself.”
“This is…” Cy was catching on quickly. “The ‘University Board’ of Midnight Sun? Hell, I knew they were kind of a big deal, but looking over these names back and forth…”
“Yep,” Peter answered, “and these are the basics I could dig up on most of them… This No guy, though, other than existing? Practically a ghost. Apparently sometimes doesn’t even show for meetings in person.”
“And we have definite signs this guy knows about people’s Stand abilities, and hangs out with that ‘Golden Sins’ guy you punched out? ‘Parapsychological Research,’ too… Sounds like Stands without outright saying Stands.”
“Think I might have to go physical again,” Peter answered, “if an agent of Neoliberal Academia is on us, we gotta know their intention. With those types you never know if they’re with you or gonna sell you out. Think I was gonna start by checking out some Institute libraries.”
“Wait,” Cy answered in turn, “you say they know about you and you’ve been trying to break in already… Then it might be too much heat on you to storm the castle. Let me take care of it.”
“Oh, man, really? That’s super cool of you, Cy. If you find anything, I owe you one.”
“Don’t think of it like I’m being nice to you for its own sake,” the assassin answered, “this is something that affects me, too, especially if we screw it up, and a physical infiltration is the kind of thing I’m more suited for than you… Though I will remember what you just offered.”
Midnight Sun University Town - A Street Decked out for Pride
Raymond “Ray” Delwyn Shimizu, meanwhile, had discovered similar information to Cy under what can be called vastly different circumstances: rather than suspicious, experience and perspective had taught him to have a cautiously optimistic approach to the clear power over the Metropolitan area the University Board held.
To the Speedwagon Foundation, this Parapsychological Research Facility has always been an enigma, since it’s always been a risk to send many operatives to Los Fortuna, but I have a ‘feeling…’ A ‘feeling’ that tells me they are not going to be so dissimilar to us. I can’t help but wonder, then, like how my team is dealing with Cairo now, if SKADE can’t have its ‘talents’ assisted by some University grants and allianceship as well… Our ‘contact’ within ODIN didn’t have a bad word to say about them, so it likely won’t cause trouble with them, either.
But first, Raymond knew, he could not simply walk blindly into such an alliance, much like his team had needed first to figure this Cairo out a bit more before adding their resources to their mission. A place worth starting to do such homework, then, would be in the records of their little research institute.
As he walked along, Raymond soon passed by a frankly adorable-looking building, a sign out front of the place reading in bubbly letters: ‘CaraMel’s Confection & Bakery’
To that end, then, he thought, oh, tempting… Maybe I’ll stop by on the way back from the library, bring donuts or weird candies or something back to the gang. I have to imagine they’re delicious… Peering through the window, he saw the place absolutely bustling, loaded with the kind of crowd that speaks to waiting nearly an hour in line, and more going in. Urgh, and maybe there’ll be less of a line by then.
After thinking that to himself, then, Raymond continued onwards, still making sure to eye every little oddity and incongruity of the area he could. Peaceful as the college town largely seemed, strange phenomena that could only amount to Stand usage also felt especially concentrated, even compared to the rest of this city.
I’ve heard rumors of all number of notorious members of the Stand underworld in the region, and I’m sure I’m not the only one out here seeking this library out… or the one with the worst of intentions for it.
Midnight Sun Parapsychological Institute Research Library - 1F Lobby
Much to Raymond’s surprise, the place seemed… A pretty ordinary research library, all things considered. He hadn’t gotten terribly far in yet, of course, but then again, he didn’t really know what he was expecting.
A receptionist with braided dark-red hair, round, spiraling glasses, and a blue vest over a short-sleeved black button-up sat at the front desk, guarding his way from a pair of doors behind him. Off to one side, gated from entry, sat a stairwell, visibly enticing, yet with a sign before it very overtly communicating: NO PUBLIC ENTRANCE.
Ah, well, he could at least get an idea by looking around what sort of face they were willing to show anyone who entered.
“Erm… S-sir?” The young woman at the entrance asked, seeming intimidated by his tall form. “Did you need to find something in particular? I’m, uh, I mean we… We’re not, uh.” She blinked. “What did you want again?”
The sight practically made Ray roll his eyes, but he was able to let through a straightforward, “I didn’t say, actually…” Crap, he hadn’t thought this far, either. Of course a place like this would want to know why people were looking into it. Still, though, Ray was nothing if not smooth and even-faced, and in the span of the time between that ‘actually’ and opening his mouth again, he had thought convincingly of what wasn’t a lie, but didn’t actually say much of anything either. “I want to look into some cases this Institute has worked for this city. This is a pretty big place, and I know it’s a storied institution, so I thought I should get acquainted with some of them.”
“R-right! Of course! So nothing in particular? Okay, cool..! I’m, uh… P-please, don’t hesitate at all if you need me…” The young woman pressed a button by her desk, and the doors clicked, unlocking from this side. As Ray began towards it, though, he was interrupted. “Oh, and one more thing!”
He could practically see the ‘menacings’ emanating off of her, those adorable glasses practically shining as she spoke more clearly now. “There are two types of research library… Ones which only allow ‘reference,’ and ones which allow ‘lending’ to guests. We’re not a lending library, so don’t let us catch you taking anything out of here… Do you understand me, sir?”
“…crystal clear.” This girl is a Stand User… For a moment, I almost let it slip my mind where I am.
“Great!” She said, back to her somewhat nervous, bubbly demeanor. “Oh, and, uh… Don’t make too much noise either, ‘kay? I won’t be able to tell, because these walls are soundproofed, but we can’t be held accountable for what happens if you get other library patrons angry..!”
There, she sounded more honest, even a touch exasperated to Raymond, as if exactly that had happened too many times to count, and she was resigned to it happening again. “I understand.”
Curious as he stepped in, Raymond tested the door… Seemed it did, at least, open from the inside, so no fire hazard or Stand trap there even if it was locked externally. The library interior was hardly bustling, per se, but there were, regardless, a few faces about, all of whom struck Raymond as people it might or might not be a worthwhile idea to fuck with, including but not limited to a tall, balding, androgynous figure with an eyepatch over their forehead, a very average-looking young woman in a purple beret, a red-clad teenager in an aviator hat with a feather plume, round glasses, and long facial features, a tall twentysomething in too many coats with hair like a palm tree, a balding, dark-haired, bespectacled, bearded figure in a stupid black cap and loosely-worn red tie with simultaneously an utterly unhinged and utterly vacant look in his eye, and a blond, stubbly-haired twenty-something six-foot-something in sunglasses and a vest with shoulder sections that wriggled down his arms.
Raymond thought little of the colorful characters around as he went to start picking out some reference material to sit at a desk with, but as he did, he happened to glance across the aisle, seeing there someone who he definitely knew was probably trouble: a short-haired, taller-than-him, androgynous blond with chin-length, face-covering bangs, which had an almost plastic sheen to them. They wore a form-fitting crop-top, shoulder-length cloak, jorts, leggings, and an armful of plastic bands.
No way… I’ve heard of this person before! The foundation says that Cy Syntheta is a ruthless sellsword who’ll work any job. What could a person like that want in a place like this? Who are you doing research for? I smell trouble here… I’m going to need to apprehend them, dead or alive, before someone gets seriously hurt. I must say, as a swordsman myself, though, I’m almost excited… Almost.
Cy Syntheta, minutes ago, had received a similar spiel for a similar non-explanation of their intentions, though theirs even vaguer, given the fact that the assassin was entering fully prepared to find information which led them to view the Institute as some sort of enemy. Their hunt for information about the hotel they occupied had led to a fascinatingly thorough history of its paranormal and criminal oddities, but nothing which referenced any of them.
Nothing written about Heartache Casino where you’d expect, except a very brief mention of an assault from an ancient king when they tried to display some kind of ancient slab in the early 2010s… Nothing about us, either, when we know they definitely have something on us. Ugh. Is that on the more confidential floors..? Maybe I do need to start figuring out how to break in… And then, a moment later, their head perked up with a realization. There’s eyes on me… Someone is watching me right now, and close.
Their head, then, darted across the aisles, and directly across from them stood a tall, broad-looking figure glancing their way with a clear, sneering suspicion. Everything about this guy screamed ‘fed,’ or at least something adjacent.
Looks like my reputation has caught up to me again… Well, that’s just great. I’m gonna need to take this guy out then… How annoying. Hopefully, all these other guys stay out of it so I can get back to what I was doing.
OPEN THE-
Shhh!
Open the game…
Location: A public floor of the Midnight Sun Parapsychological Research Institute Library. The area here is 32 by 32 meters with each tile being 2 by 2 meters. Players are represented by their tokens with Raymond on the center left and Cy on the center right.
The purple rectangles are bookshelves that are each around 2 meters tall. The brown rectangles are desks complete with chairs and lighting. The green circle is the help and resources desk. The plus signs are computer desks and the cone shapes on the bottom sides of the map are printers.
Goal: RETIRE your opponent!
Additional Information: They’re minding their own business, but the Institute Library is sparsely populated with a number of Stand Users among the general civilians. If you make too much noise or actively try to involve them in your fight, they’ll kick your ass, and you will be RETIRED. If you try to trick them into thinking your opponent is antagonizing them by using your own abilities to somehow try to make them look bad, they’ll kick your ass, and you will be RETIRED.
On the other hand, though, as long as you’re not actively aiming for them, even the non-stand users in this area are pretty savvy people to be actively researching here in the middle of a fight; chumps, cowards, and charlatans will have already fled before they’re in any danger, leaving only people who know the score. They can generally reliably avoid being hurt, and as long as you aren’t too loud, will not under any circumstances besides aforementioned loss conditions use their various Stands to kick your ass.
Team Combatant JoJolity
Baker Street Rat Pack Cy Syntheta “My name is ‘Kira Yoshikage.’ I can’t remember when or how I died… but one thing I can say is I feel certain I will not go to Heaven.” This parapsychological research library has some truly morbid, fascinating stories from which to draw inspiration. Take creative inspiration from paranormal knowledge in the basis and techniques of your strategy!
Sharp Lookers Raymond “Ray” Delwyn Shimizu “I saw a book, seemingly unpopular, titled ‘The Elephant Who Lost His Nose.’ I thought to myself… Now why in the world would he lose his nose?” You’ve found your way to an absolutely fascinating source of unusual parapsychological knowledge, and as an agent of SKADE and of the Foundation alike, you aren’t going to take this opportunity for granted. Take creative inspiration from paranormal knowledge in the basis and techniques of your strategy!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by Dungeon_Dice to StardustCrusaders [link] [comments]

The /r/hockey Trade Deadline Game - Day 2 Thread

NOTE: This is FAKE HOCKEY. To talk about actual hockey, go to the latest Daily Discussion thread
Trade Deadline Tonight will continue TONIGHT!
The /hockey Trade Deadline Game is back for day 2! Starting today at 8:00 AM MT trading is officially open again. Trading will run until Thursday, January 30th at 6:00 PM MT.
You are not late! You can still sign up at http://www.tdgdb.com
When you are traded, change your flair on hockey-related subreddits and spend the week from January 31st through February 7th cheering for your new team.
Here are this year's reporters, the people who will make things up break news of trade negotiations:
But remember

NO TRADE IS OFFICIAL UNTIL POSTED IN THIS THREAD!

It's not too late to sign up to be a player The sign-up form is still active and will remain open until Wednesday night. You can find that here
For TDG-related shenanigans, go here [WARNING: some NSFW Language]
Happy trading!
coloradoavalanche receives xelrano from detroitredwings
detroitredwings receives illwill18 from coloradoavalanche
Detroit receives a 3 of the Rocky Mountains, Breckenridge Brewery.
Colorado receives Windsor Ontario.
coloradoavalanche receives Muckerofbin from edmontonoilers
coloradoavalanche receives SCwinningJultz from edmontonoilers
edmontonoilers receives asswaffle420 from coloradoavalanche
edmontonoilers receives CloutWaffle from coloradoavalanche
coloradoavalanche receive a used oil derrick, straight from the prairies.
canucks receives TheOlDickTwister from detroitredwings
canucks receives SevenStringGod from detroitredwings
detroitredwings receives JordanTheLobster from canucks
detroitredwings receives BlueLegs32 from canucks
Detroit receives Storm Brewery.
Vancouver receives the naming rights to Lake Superior
predators receives tonuch4963 from detroitredwings
detroitredwings receives TRed7894 from predators
Detroit receives Yazoo Brewery, and a choked on peanut.
Nashville receives the helmet from Robocop.
penguins receives thewinterzodiac from edmontonoilers
penguins receives nextfanatic from edmontonoilers
edmontonoilers receives DontPanic_4242 from penguins
edmontonoilers receives shirleyxx from penguins
penguins receive a barrel of the finest Albertan oil.
penguins receives StonedArcticPenguin from rangers
rangers receives ArchaicTriad from penguins
Pittsburgh Cheesesteak has been removed from the menu from Parmanti Bro's
anaheimducks receives Efficient-Sentence from winnipegjets
anaheimducks receives ItsaMe_Fish from winnipegjets
winnipegjets receives dunkan799 from anaheimducks
anaheimducks Front Office will have food delivered to the Front Office of Winnipegjets
stlouisblues receives otterHooligan from flyers
stlouisblues receives DelcoScum from flyers
stlouisblues receives agswanlek from flyers
flyers receives OtterInAustin from stlouisblues
flyers receives lawnicus18 from stlouisblues
flyers receives Rhymes_withOrange from stlouisblues
stlouisblues receives The Jacks NYB from Philadelphia in exchange for one hour alone with the Stanley Cup for Gritty.
rangers receives Asscheese124 from floridapanthers
rangers receives BearHands00 from floridapanthers
rangers receives MiamiDolphinsFan13 from floridapanthers
floridapanthers receives MentalCorruption from rangers
The New York Rangers also receive naming rights to the city of Miami, renaming it New Brooklyn, and naming rights to the Florida Keys, renaming them the Brooklyn Keys
flyers receives leadorlead from bluejackets
bluejackets receives puckcrisis11 from flyers
To bluejackets - a supply of Scrapple
To flyers - a gift card to La Crema in Hamilton
bluejackets receives NorthHighBears from coloradoavalanche
bluejackets receives RaiderGoalie from coloradoavalanche
bluejackets receives FuzzyTheKiller from coloradoavalanche
coloradoavalanche receives Highlander253 from bluejackets
coloradoavalanche receives HockeyHydralisk from bluejackets
Columbus Blue Jackets to receive a case of Marylands finest rot gut, DuClaw Brewery's Sweet Baby Jesus Chocolate Peanut Butter Porter.
Colorado Avalanche to receive assurances that HockeyHydralisk will shitpost memes at least twice, spending more than ten minutes in GIMP and not just making text on a white background.
detroitredwings receives docksmur from bluejackets
detroitredwings receives Demonox01 from bluejackets
bluejackets receives TheFlanderer from detroitredwings
bluejackets receives InSwedenWeTrust from detroitredwings
bluejackets may dress the Spirit of Detroit in a Blue Jackets jersey for one week
detroitredwings receives the Columbus Brewing Company
flyers receives Sulfoniclol from coloradoavalanche
flyers receives doodlescout from coloradoavalanche
coloradoavalanche receives TheGlaceon78 from flyers
coloradoavalanche receives wh1zzer from flyers
Colorado Avalanche to receive the township of Cherry Hill, NJ.
canes receives sneakytinkerspirits from canes
VGK receives a single In-n-Out fry. Not even animal style. Plain.
devils receives OhneBremse_OhneLicht from sanjosesharks
sanjosesharks receives woodbot96 from devils
sanjosesharks receives SnowyPuzzle from devils
sanjosesharks receives HopelessEsq from devils
sanjosesharks receives CTLepore from devils
hawks receives themagicman1343 from detroitredwings
detroitredwings receives Xenofon713 from hawks
detroitredwings receives Goose Island Brewery, but will still distribute to Chicago. hawks gets to rename 8 mile, 88 mile and a picture of Patrick Kane will be put on the sign.
hawks receives hockeyenthusiast from sanjosesharks
sanjosesharks receives NimihseeL from hawks
Chicago will send some cold weather to the Bay Area. The Sharks will use this to host the Blackhawks in the Winter Classic.
canes receives StephDoesntCamp from flyers
flyers receives SheepLovesFinns from canes
flyers receives SarahCiv from canes
flyers receives IAMA_Dumba55_Fan from canes
canes receives the Rocky statue and promises to teach Steph how to properly appreciate Rod the Bod
dallasstars receives kethryvis from sanjosesharks
sanjosesharks receives talkinmyface from dallasstars
sanjosesharks receives doihavetowearabra from dallasstars
Sharks receive three bags of hockey pucks.
detroitredwings receives OcelotWolf from sanjosesharks
sanjosesharks receives swim846 from detroitredwings
sanjosesharks receives GreatCanadian_ from detroitredwings
sanjosesharks receives ts1234666 from detroitredwings
Detroit receives ownership of the Hapas Brewing Company.
newyorkislanders receives Dildo_Baggins_6969 from hawks
newyorkislanders receives bwhyte1123 from hawks
hawks receives Deathwing_Dragonlord from newyorkislanders
hawks receives commsmatt from newyorkislanders
Isles to provide Hawks with Brooklyn pie.
Hawks to provide Isles with deep dish pizza.
detroitredwings receives CutLinkOfficial from rangers
rangers receives nik_mkay from detroitredwings
/detroitredwings get Genesee Brewing Company.
/rangers get to rename Dayton, MI to New New York, MI
devils receives osoblanco234 from goldenknights
devils receives Bigcheecho from goldenknights
devils receives rubix08 from goldenknights
devils receives mmowry98 from goldenknights
devils receives CapHillFlash from goldenknights
goldenknights receives JSav7 from devils
goldenknights receives timotomat0 from devils
goldenknights receives Pastatrees from devils
goldenknights receives Palmsfan21 from devils
goldenknights receives faze_chair from devils
New Jersey Devils acquire Bryce Harper's tears
Vegas Golden Knights acquire a Nikita Gusev Jersey
devils receives Hobpobkibblebob from tampabaylightning
tampabaylightning receives HeadHighSauce26 from devils
tampabaylightning receives diego-fuego from devils
TB receives: Louis Domingue NJ receives: some real Florida beach sand and a 12 pack of a Tampa Bay beer to be named later
canes receives Awab25 from hawks
hawks receives shadownet97 from canes
Canes will receive 1 pie from Pequod's.
leafs receives Cynova055 from bluejackets
bluejackets receives haIifax from leafs
To leafs - a signed LeBron James poster
To bluejackets - a Stan Rogers vinyl
coloradoavalanche receives ksheiny from newyorkislanders
coloradoavalanche receives zxpzflik from newyorkislanders
coloradoavalanche receives QuantumDrake from newyorkislanders
newyorkislanders receives littleneerd from coloradoavalanche
newyorkislanders receives bluestooge from coloradoavalanche
newyorkislanders receives usiakcameron from coloradoavalanche
/ColoradoAvalanche receive a cup holder stolen from the Barclays center
both teams sign a joint statement saying the Barclays Center sucks for hockey
rangers receives _RocketGrunt_ from coloradoavalanche
rangers receives stormylullabye from coloradoavalanche
rangers receives Thebush121 from coloradoavalanche
rangers receives taylorrae33 from coloradoavalanche
rangers receives camco105 from coloradoavalanche
coloradoavalanche receives MEGAMATTEOMAN from rangers
coloradoavalanche receives Robtachi from rangers
New York Rangers to receive New Mountain York.
detroitredwings receives guccigatana from newyorkislanders
newyorkislanders receives DeadWithMyFriends from detroitredwings
/NewYorkIslanders receive a girder from the old Joe Louis Arena
/DetroitRedWings receive the Southern Tier Brewing Company
tampabaylightning receives MooseKingdom from leafs
stlouisblues receives Ezflow from tampabaylightning
stlouisblues receives Bryce_Dead19 from tampabaylightning
stlouisblues receives Euroranger from stlouisblues
leafs receives Jimmers1231 from stlouisblues
leafs receives Bcakd5 from stlouisblues
bluejackets receives dylanr18 from bluejackets
bluejackets receives TheDanAplan from bluejackets
stlouisblues receives thecbjfan from bluejackets
leafs receives an official expression of gratitude from stlouisblues for Toronto's release of Tyler Bozak
hawks receives OleMissGoalie37 from coloradoavalanche
hawks receives HeelJopy from coloradoavalanche
hawks receives silentrenegade8 from coloradoavalanche
coloradoavalanche receives Bragisson from hawks
Chicago to receive Rhein Haus.
stlouisblues receives wingsfan64 from detroitredwings
detroitredwings receives ContrastingWords from stlouisblues
/detroitredwings receive 2 clydesdales
/stlouisblues receive 2 Fiats.
flyers receives WhoaItsAFactorial from losangeleskings
losangeleskings receives SplendaMan from flyers
losangeleskings receives crafbicycle from flyers
flyers receives a bag of Mike Richards finest nose candy
losangeleskings receives Gritty's dealer's phone number
losangeleskings receives kenlane from newyorkislanders
losangeleskings receives auniqueusername1001 from newyorkislanders
newyorkislanders receives Branzilla91 from losangeleskings
newyorkislanders receives WhyAreYouGey from losangeleskings
newyorkislanders receives trippy2219 from losangeleskings
/NewYorkIslanders receive a Pau Gasol jersey
/LosAngelesKings receive a jug of that good Brooklyn Water
flyers receives RealmoftheRedWiings from detroitredwings
flyers receives RedWingFan5 from detroitredwings
detroitredwings receives carp_boy from flyers
detroitredwings receives KFC_Gaming from flyers
/detroitredwings receive Yuengling Brewery
/flyers receive otters Kalee and Sparky from the Detroit Zoo
coyotes receives JimmyRadRad from tampabaylightning
coyotes receives sdubz11 from tampabaylightning
coyotes receives vinnyv91 from tampabaylightning
coyotes receives PinHill from tampabaylightning
tampabaylightning receives bonzaijoe from coyotes
TB receives: Some desert sand from Arizona + 1 live coyote
ARI receives: Some beach sand from Florida
predators receives m4xdc from coloradoavalanche
coloradoavalanche receives Forny008 from predators
Colorado Avalanche to receive Carrie "Carrie Underwood" Fisher at one home game.
Nashville Predators to receive two free Chevrolet Avalanches to smash as they see fit during the Stanley Cup Playoffs.
stlouisblues receives christinaann6 from penguins
penguins receives a promise that u/professorwhat won't make another edgy joke on stream
losangeleskings receives PhelpsTheory from canes
losangeleskings receives AStelthyNinja from canes
canes receives LABoston from losangeleskings
In addition, CAR receives a dozen Randy's donuts and a taco truck. LAK receives one storm surge wavier.
coloradoavalanche receives YouGot2BeKiddingMe from tampabaylightning
tampabaylightning receives feedfatso1607 from coloradoavalanche
tampabaylightning receives Leumas_lheir from coloradoavalanche
tampabaylightning receives putinsukraine from coloradoavalanche
tampabaylightning receives stubborn11 from coloradoavalanche
COL receives: A jar of lightning that can be controlled and used to kill enemies
TB receives: An avalanche machine that trigger an avalanche wherever I want, once
bluejackets receives Something_319 from stlouisblues
bluejackets receives Euroranger from stlouisblues
stlouisblues receives TheDanAplan from bluejackets
stlouisblues receives dylanr18 from bluejackets
stlouisblues receives the entire The Drew Carey Show on Blu-Ray.
bluejackets receive the body of General William T. Sherman. At last reunited with Grant, acquired in an earlier trade, Ohio's great God-Kings shall be reinterred beneath Nationwide Arena, henceforth to watch over this city, this state, and this hockey team in eternal glory.
sabres receives TheConeOfShame805 from penguins
penguins receives NumberJ5 from sabres
sabres receives the Monongahela River and a grilled cheese sandwhich that the Penguins promise is actually a Philly cheesesteak
penguins also gives NumberJ5 his own personal bidet
goldenknights receives needuhlife19 from detroitredwings
goldenknights receives D3troiit from detroitredwings
detroitredwings receives cookbacondrunknaked from goldenknights
/detroitredwings receive Ellis Island Hotel Casino & Brewery.
/goldenknights receive Tom Selleck's mustache
bluejackets receives Sh1eldbearer from detroitredwings
goldenknights receives RCX42 from bluejackets
Vegas acquires some Lake Effect from Columbus to help pond hockey in the desert
tampabaylightning receives bay_sports from sanjosesharks
tampabaylightning receives DontSayNoToPills from sanjosesharks
sanjosesharks receives bonzaijoe from tampabaylightning
sanjosesharks receives XanoJester from tampabaylightning
devils receives Troub313 from detroitredwings
detroitredwings receives Flowseidon9 from devils
detroitredwings receives corso923 from devils
/detroitredwings receive the Anheuser-Busch facility located in Newark.
sanjosesharks receives adam3vergreen from bluejackets
bluejackets receives sjs48 from sanjosesharks
bluejackets receives eggs-dee123 from sanjosesharks
caps receives brycer16 from flyers
caps receives AgelessWonder67 from flyers
caps receives FlackBox from flyers
flyers receives koalabear9301 from caps
flyers receives NotShibs from caps
flyers receives _Ghost8_ from caps
Philadelphia sends Jeff Francoeur to DC.
habs receives MOLightningBro from tampabaylightning
habs receives RandomBoltsFan from tampabaylightning
tampabaylightning receives Davel_Patsyuk from habs
tampabaylightning receives christiv7 from habs
tampabaylightning receives Lander-V from habs
MTL receives: A meeting with the Yakuza
TB receives: The best poutine Quebec has to offer
habs receives spyingformontreal from detroitredwings
detroitredwings receives Notopdelta from habs
/detroitredwings receive Molson Coors Brewing Company.
/Habs receive an unreleased Eminem mixtape
devils receives hnglmkrnglbrry from bluejackets
bluejackets receives summervacationtoHoth from devils
bluejackets receives Danny_Devitos_Bitch from devils
bluejackets receives kingofthediamond from devils
bluejackets receives 4Bars_BlackFlag from devils
bluejackets receives Cyrus_Voltaire from devils
bluejackets receives Future Considerations and Snookie from devils
bluejackets acknowledges and endorses the Devils' famous Christmas Whites as the best in the Tri-State Area.
habs receives Angry_Walnut from goldenknights
goldenknights receives Instantcurry from habs
goldenknights receives killerb54 from habs
Vegas acquires Paccioretty's C
Montreal acquires Paccioretty's A
flyers receives JakeTheSnake0709 from edmontonoilers
edmontonoilers receives NippleDickPussyBhole from flyers
flyers receives the Walterdale Bridge EdmontonOilers receive the opportunity to lick the Liberty Bell
caps receives Xenofon713 from detroitredwings
detroitredwings receives NKilmer6 from caps
/detroitredwings receive a bag of prison booze from The Central Detention Facility
sanjosesharks receives Softestpoop from edmontonoilers
edmontonoilers receives infamousgenitals from sanjosesharks
edmontonoilers receives thegreatmomo14 from sanjosesharks
penguins receives ProjectPsion from bluejackets
penguins receives TheStigofKentucky from bluejackets
penguins receives Zebra_dan from bluejackets
bluejackets receives PenguinPride87 from penguins
bluejackets receives knucklepuck17 from penguins
bluejackets admits the Pirates will win another title before the Browns will
caps receives thatgoodmojo from detroitredwings
detroitredwings receives Xenofon713 from caps
/detroitredwings will be holding a press conference soon to honor Xenofon713 for coming back home...for good this time.
flyers receives safetide from losangeleskings
losangeleskings receives cdl5060 from flyers
flyers also receives a meeting with Snoop Dogg to explain what otters are to him
sanjosesharks receives plantedgreenfern from caps
sanjosesharks receives Roust_McGoust from caps
sanjosesharks receives SaxIsMyAxe1_ from caps
sanjosesharks receives Fireball827 from caps
sanjosesharks receives hokierange from caps
caps receives Sainthops from sanjosesharks
caps receives pachicola from sanjosesharks
caps receives bunnymcfoo from sanjosesharks
caps receives SurprisedCarlos from sanjosesharks
winnipegjets receives NarcoticTurkey from habs
habs receives finnishjetter from winnipegjets
Habs receive protection from finnishjetter sabotaging our hockey survivor plans for 2020
winnipegjets receives Spitfyre434 from sanjosesharks
winnipegjets receives lackingspoon from sanjosesharks
sanjosesharks receives TrueNorthStrong1898 from winnipegjets
The Winnipeg Jets officially acknowledge that Northern California is better than Southern California.
winnipegjets receives Fixmy59bug from goldenknights
winnipegjets receives Hektorpascal from goldenknights
goldenknights receives biga204 from winnipegjets
goldenknights receives Kudgar from winnipegjets
stlouisblues receives Whydoesthisexist15 from canes
stlouisblues receives gene_scallop from canes
stlouisblues receives waltstrika from canes
stlouisblues receives canesfan556 from canes
stlouisblues receives fogger794 from canes
canes receives PM_Me_Things_Yo_Like from stlouisblues
canes receives TechDawg20 from stlouisblues
canes receives JazzPolice13 from stlouisblues
canes receives M_Shepard_89 from stlouisblues
canes receives jsmu2016 from stlouisblues
canes receives a buffet tray of T-Ravs, stlouisblues receives the Section 328 Podcast.
canucks receives DeathToHeretics from caps
hawks receives ainzooalg0wn from caps
caps receives thelaineranger from canucks
hawks receives jlennox__ from canucks
caps receives younggun92 from hawks
caps receives jamaicancovfefe from hawks
To Chicago: A pizza from We The Pizza (Toppings to be decided at a later date)
To DeathToHeretics: A Chicago Dog and Chicago Deep Dish Pizza to be taken with him to Vancouver
canucks receives ChronicBitRot from hawks
canucks receives ThirdTimesAnAlt from hawks
canucks receives SpeedyDolphin42 from hawks
hawks receives mephnick from canucks
winnipegjets receives darnfox from detroitredwings
winnipegjets receives akschreibs from detroitredwings
detroitredwings receives PuckTheFreds from winnipegjets
/detroitredwings receive Half Pints Brewing Co.
/winnipegjets receive lockers from Joe Louis Arena, to be used as the overhead compartments
canucks receives jmorga33 from bluejackets
bluejackets receives offline_dude19 from canucks
canucks receives a bag of pucks from bluejackets , and promises to take them down to Seattle and use them to break Starbucks windows
losangeleskings receives sweetstrife from bluejackets
bluejackets receives Mootux from losangeleskings
bluejackets receives im_turning_into_moss from losangeleskings
bluejackets receives Bhelliom from losangeleskings
bluejackets receives Boii1209 from losangeleskings
bluejackets receives WorldRallyBlues from losangeleskings
The Rainbow Bar and Grill moved to Columbus. The Rock and Roll Hall of Fame moved to Los Angeles. Harvey Weinstein lifetime banned from entering Ohio.
/sabres receives Mercpool87 from /penguins
/sabres receives DL757 from /penguins
/sabres receives armagev17 from /penguins
/penguins receives shadowzeak from /sabres
/penguins receives Uncle_Gazpacho from /sabres
penguins receives the city of Buffalo, and the Buffalo Bisons u/armagev17 receives a full NTC
hawks receives spicy-succ from newyorkislanders
hawks receives PracticallyCanadian7 from newyorkislanders
newyorkislanders receives IAmQueensBlvd31 from hawks
/NewYorkIslanders receive courtiebabe420's old Jay Cutler jersey
/Hawks receive TheBossJarhead's old John Tavares jersey
penguins receives cgreen727 from coyotes
coyotes receives BoBandy35 from penguins
coyotes receives TheStigofKentucky from penguins
coyotes receives brendan0305 from penguins
coyotes get Phil Kessel's old house for u/bonzaijoe
penguins get an old Phil Kessel hotdog wrapper for u/armagev17
coloradoavalanche receives Freaaak55 from sanjosesharks
sanjosesharks receives SlipperyInNet from coloradoavalanche
goldenknights receives AnAngryAnimal from wildhockey
goldenknights receives CommanderCorndog from wildhockey
wildhockey receives moosepile from goldenknights
Minnesota sends Mild hot sauce to Vegas. Vegas issues a written apology for having done it to GMCF so hard in the expansion draft
flyers receives pelliffe11 from devils
devils receives MrMeSeeds from flyers
Flyers also receive Apple Watch to log "fitness"
canucks receives thronelol from caps
canucks receives mataleon07 from caps
canucks receives camelCaseNoob from caps
caps receives IGotThisFromEbay from canucks
caps receives Crazymoney74 from canucks
caps receives spacppl from canucks
caps receives flyingsub from canucks
caps receives BraqAttack from canucks
bluejackets receives FewWatermelonlesson7 from wildhockey
wildhockey receives AntiPrince from bluejackets
Minnesota admits that they are not, in fact, Canadian. The Blue Jackets admit that the Cleveland Indians ownership is dumb and stupid.
goldenknights receives svartkonst from dallasstars
goldenknights receives scoutcjustice from dallasstars
goldenknights receives FuckItHaveAnUpvote from dallasstars
dallasstars receives Sumdood88 from goldenknights
And a promise to get Drokeep out of Philly
detroitredwings receives quantumking_ from wildhockey
detroitredwings receives Zushenko from wildhockey
wildhockey receives Detonation from detroitredwings
DET acquires: Burning Brothers Brewery
MIN acquires: 5 lbs of mackinac fudge
sabres receives TurtleWithATail from canucks
sabres receives MirandaGemini from canucks
canucks receives KEWLCactus from sabres
Vancouver receives both the American and Canadian sides of Niagara Falls.
Buffalo receives 2000 lbs of salmon (wild) and the rights to Seattle as a rival.
losangeleskings receives wyattgbert from detroitredwings
detroitredwings receives Arelfel from losangeleskings
/detroitredwings receive Angel City Brewery
/losangeleskings receive a random parking lot attendant
penguins receives Dragarien from detroitredwings
penguins receives drock21023 from detroitredwings
detroitredwings receives byfugWIN from penguins
/detroitredwings receive Croakers Brewing
/penguins receive an old concession stand from Joe Louis Arena
detroitredwings receives Gamogi from edmontonoilers
detroitredwings receives LLbnjt99 from edmontonoilers
detroitredwings receives rdayrien from edmontonoilers
detroitredwings receives saltydingus from edmontonoilers
edmontonoilers receives Ohgodwhatisthisidont from detroitredwings
edmontonoilers receives iFuktUrMom from detroitredwings
edmontonoilers receives BylerTertuzzi from detroitredwings
detroitredwings receives the Alley Kat Brewing Company.
habs receives NontransferableApe from bluejackets
bluejackets receives Toaster_Coaster from habs
bluejackets receives gryff_ from habs
hawks receives BoltsGoalieGirl from tampabaylightning
hawks receives DoinWhale from tampabaylightning
hawks receives xW52 from tampabaylightning
hawks receives KatWantsToBattle from tampabaylightning
hawks receives J_Mark13 from tampabaylightning
tampabaylightning receives GRAIN_DIV_20 from hawks
tampabaylightning receives drmatt19 from hawks
tampabaylightning receives freezend from hawks
tampabaylightning receives burtsreynoldswrap from hawks
tampabaylightning receives keister_TM from hawks
TB receives: The best Chicago deep dish pizza for the staff + a shipment of Old Style
CHI receives: The best Cuban subs for the staff + a shipment of Yuengling
dallasstars receives Drokeep from flyers
flyers receives Sumdood88 from dallasstars
goldenknights agrees to renounce all present and future claims to Bryce Harper
dallasstars recieves Chance the Gila Monster from Vegas
tampabaylightning receives CluelessNuggetOfGold from detroitredwings
tampabaylightning receives canbehazardous from detroitredwings
tampabaylightning receives DarkRitNighthawk from detroitredwings
tampabaylightning receives SlenderSpenser from detroitredwings
tampabaylightning receives Datsyuk1998 from detroitredwings
detroitredwings receives westofvenus from tampabaylightning
detroitredwings receives SuperSniper4 from tampabaylightning
detroitredwings receives deeyaz from tampabaylightning
/detroitredwings receives Cigar City Brewing
/tampabaylightning receies a C8 Corvette in blue and a case of Vernors
goldenknights receives obelisk29 from tampabaylightning
goldenknights receives cm17cm17 from tampabaylightning
goldenknights receives MrTubzy from tampabaylightning
goldenknights receives justincase_2008 from tampabaylightning
goldenknights receives lorenzovonmaterhorn from tampabaylightning
tampabaylightning receives GhostlyPixel from goldenknights
tampabaylightning receives Hollywood_Zro from goldenknights
tampabaylightning receives WoomyNgyes from goldenknights
tampabaylightning receives Byers346 from goldenknights
tampabaylightning receives KelaSaar from goldenknights
TB receives: Tickets to a Vegas show to be named later
VGK receives: Future Considerations
submitted by DeadlineCommish to hockey [link] [comments]

Isleta Hard Rock Casino Beatles Yellow Submarine Biffy Clyro - Wolves of Winter (Live @ Vinyl Hard Rock ... Starkill - Until We Fall (Live at Hard Rock Hotel and ... Corey Feldman and The Angels performing Rock On at Vinyl ... Remembering the Hard Rock Hotel and Casino Las Vegas ... Spafford Music, Vinyl @ The Hard Rock Casino and Hotel ... Bad Company - Live At Seminole Hard Rock 2008 HD - YouTube Dirty Loops  Las Vegas Hard Rock Casino at Vinyl - YouTube Milk Cow Blues Vinyl, Hard Rock Casino, South Lake Tahoe 4 ...

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Isleta Hard Rock Casino Beatles Yellow Submarine

Post WSP show before crowd let out. - http://www.Dirty-Loops.com -Dirty Loops Las Vegas Hard Rock Casino at VinylNov 14th, 2014Video & Audio: iPhone 6+By Boom-Kat Productionshttp://Boom-Kat.com The second song Starkill did that I heard, but it was probably the fourth song overall in the setlist since I checked. Hope you enjoy! The video series remembering the Hard Rock Hotel and Casino continues with a look back at the intimate concert venue of Vinyl! All music courtesy of Epidemic... Corey Feldman and The Angels performing Rock On at Vinyl, Hard Rock Hotel and Casino in Las Vegas 09June2017 Isleta Hard Rock Casino Beatles Yellow Submarine MVI_0718.avi Biffy Clyro - Wolves of Winter (Live @ Vinyl Hard Rock Hotel and Casino Las Vegas 2017)https://goo.gl/b1oELp Ellipsis North American Tour 2017Setlist:Wolves ... Visit http://onlinerelaxing.com for more concerts, funny & interesting things.Follow Online Relaxing on facebook: https://www.facebook.com/onlinerelaxing/Fol... Buck Ford Sings Milk Cow Blues

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